This will rebuild edge to match the original edge within the tolerance specified in the command.įirst of all I can tell that it took me hours to come to this result and I am not satisfied yet. Of course it is not difficult in this case to pick the right end, but in normal file, you will not notice which end you select.įortunately Rhino has a command to clean up these transformed edges with the command RebuildEdges. As you can see for yourself, you can still snap to the original edge end, but to the transformed edge end as well. You can probably guess now what happens if you start building new geometry based on these exploded surfaces. For clarity, the surfaces have been moved apart. But this is not the case as can be seen in the following image. Now you might think that after exploding, the edge is put back into its original position. One of the edges has been transformed to the edge it was joined to. But the wireframe of the two surfaces shows something more. The mesh is now closed, we can not see through the gap that was originally there. Now it becomes apparent what is happening. When we do this, Rhino will of course ask if we are really sure about this action, since the edges are way out of tolerance in order to join them. We have two surfaces that have no edges that match up, but we can force to join them with the JoinEdge command. To see what happens when joining surfaces let's take a look at this exaggerated example. In this short article I show what Rhino does when joining edges automatically and possible issues when working with exploded polysurfaces. The scene file looks like this in your Rhino viewport:Ĭhances are you've never bothered about joining and exploding surfaces. The lighting and reflections are controlled by a set of 2 HDRI maps: a blurry one for the lighting, and a sharp one for the reflections. Furthermore it does not use any lightsources. The phone model shows how one can mix different material properties in one material using masks. The scene file looks like this in your Rhino viewport: In this case the lighting is the most important factor in the overall image quality. As you can see the model is very simple as well as the materials. The bathroom model shows how a photographic atmosphere can be created by combining various light types. If you don't have a copy of Vray, you can download a demo version from the ASGVis website. These two examples clearly show how you can turn relatively simple scenes into convincing photo realistic imagery. In this beginning to intermediate course, you will be guided through Vray to get you started with this versatile rendering plugin for Rhino.įor more information about this course, look here.Īs a warm up, I have made two files available for download, which you can render with Vray for Rhino SR1. On September 3rd and 4th, there will be a two day Vray for Rhino training session at RhinoCentre.
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